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Using an RFID game to phenomenologically test a theoretical systemic model for describing ambient games

Slides for a presentation for the DiGRA 2009 Conference, 1st-4th September 2009 at Brunel University, United Kingdom:

Using an RFID game to phenomenologically test a theoretical systemic model for describing ambient games (MS PowerPoint .ppt file, 10MB)

Look at the 'papers' page for the paper that goes with these slides.

Entering an age of playfulness where persistent, pervasive ambient games create moods and modify behaviour

Slides for a presentation for the Cybergames 2007 Conference, 10th-11th September 2007 at the Manchester Metropolitan University, United Kingdom:

Entering an age of playfulness where persistent, pervasive ambient games create moods and modify behaviour (MS PowerPoint .ppt file, 4.5MB)

Look at the 'papers' page for the paper that goes with these slides.

Emerging issues in game design

Slides for a presentation at the Develop 2007 Conference & Expo, 24 - 26 July 2007 as part of the game design session run by Ernest Adams:

Ambient Quest: an ambient game simulation (Adobe Acrobat .pdf file, 3MB)
Ambient Quest: an ambient game simulation (MS PowerPoint .ppt file, 9MB)

Ambient role playing games: towards a grammar of endlessness

Slides for a presentation at the Women in Games Conference 2007:

Ambient role playing games: towards a grammar of endlessness (Adobe Acrobat .pdf file, 5.7Mb)
Ambient role playing games: towards a grammar of endlessness (MS PowerPoint .ppt file, 8MB)

Look at the 'papers' page for the paper that goes with these slides.